
Oracle Text
1uCreature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf (2/1)
Creature — Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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EchoMTG ID (EMID) : 134637
Multiverse ID : 100088089 (custom)
TCGplayer ID : 249450
Oracle Text
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf (2/1)
Creature — Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Additional Printed Versions
- Suspicious Stowaway$0.33$0.23
- Suspicious Stowaway$0.50$3.63
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Suspicious Stowaway Discussion
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